a “game” that attracted lots of people when introduced because it was unique, innovative, and the “best in it’s day”, but the “gaming” world eventually passed it by for other alternatives.
You have to wait for the ball to come to you before you can hit it…
email would be like “Space Invaders”...
often colorful, sometimes monochromatic, but either way the nature of the “game” imposes severe limitations on expressiveness and variation of “gaming” scenarios.
Plus, once you shoot a missile, you can’t get it back; you can only hope it hits your target, and then shoot another one at the next (or same) target…
streaming video would be like “Pac-Man”...
typically colorful, animated, and entertaining for a while, but not as engaging as “games” with higher quality graphics.
And no matter how many adjustments you make, you’re still caught in a bandwidth maze chasing something you’ll never really catch…
IMPACT VIDEO™ is like an virtual Xbox™...
a multi-faceting platform that has the capacity to draw millions of users to it all around the world because each user can play engaging “games” (including music, DVDs, home entertainment, internet access, and actual “games” themselves). In actuality,
it can become an integrated part of one’s daily life.
Xbox™ is a registered trademark of Microsoft Corporation.
Impact Video Solutions™ is not affiliated with Microsoft.